﻿// --------------------------------------------------------------------------------------------------------------------
// <copyright file="FixedBox.cs" company="Marcelo Roca">
//   Copyright (c) 2011 Marcelo Roca. All rights reserved.
// </copyright>
// <author name="Marcelo Roca" email="marce@marceloroca.com"/>
// <license>
//   This program is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
// 
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program.  If not, see http://www.gnu.org/licenses/.
// </license>
// --------------------------------------------------------------------------------------------------------------------

namespace GameKits.Unity.GuiForms.Controls
{
    using UnityEngine;

    /// <summary>
    /// Make a graphical box.
    /// </summary>
    public class FixedBox : FixedControl
    {
        /// <summary>
        /// Gets or sets Text to display on the box.
        /// </summary>
        public string Text
        {
            get { return this.Content.text; }

            set { this.Content.text = value; }
        }

        /// <summary>
        /// Gets or sets Texture to display on the box.
        /// </summary>
        public Texture Image
        {
            get { return this.Content.image; }

            set { this.Content.image = value; }
        }

        /// <summary>
        /// Pintamos el control
        /// </summary>
        protected override void DrawControl()
        {
            if (this.Style != null)
            {
                GUI.Box(this.PositionRect, this.Content, this.Style);
            }
            else
            {
                GUI.Box(this.PositionRect, this.Content);
            }
        }
    }
}
